Anarchists love fire and blade,
They pull down those who've got it
made.
Athar spit in the preacher's eye,
While false powers bleed and die.
Bleakers laugh and go insane,
There's no point and life is pain.
Ciphers act on whim and hunch,
Weird and mystic are that bunch.
Dustmen're nought but cold hard
death,
Life is so much wasted breath.
Fated count the jinx they make,
Never give if you can take.
Godsmen tumble end o'er end,
Seeking always to ascend.
Guvners order realms of dreams,
Making rules and counting beans.
Hardheads are an ordered lot,
March left, march right, no time
for thought.
Indeps are a motley crew,
Bloods and berks and shouters too.
Red Death saw your dirty deed,
They'll make you pay until you
bleed.
Sensates reach to feel it all,
True bloods stand, while bubbers
fall.
Signers think we're in their head,
But we'll remain when they're all
dead.
Sinkers revel in decay,
By entropy we'll pass away.
Xaosmen embrace dIsCoRD,
Random chaos is their word.
Sigil's guarded by She Who Flays,
The Lady rules, now and always.
Defiers, The Lost
“The Gods
are a lie, the Truth lies beyond the veil.”
The Athar deny not only the gods’ right to pass judgment over mortals,
but their very divinity. They claim that the gods (whom they call “Powers”) are
merely powerful beings who do not deserve worship. To prove their point, Athar
priests channel divine power not from the gods, but from what they call the
“Great Unknown”; what they believe to be the true divine force behind
everything. Their headquarters in Sigil is the Shattered Temple ,
the former site of a temple to the now dead god Aoskar.
Godsmen
“Godhood
is attainable, as all life springs from the same Divine Source.”
The
Godsmen believe that each life is a test, that every person has the potential
to become a god. Each person is created to improve themselves, to learn new
tricks and new knowledge. When they die, their souls return again, learning
more each time. If one did well during their last life, they will be
reincarnated into a better one; by the same token, one who did poorly will
return with a lower stature. When one achieves the highest state, one attains
godhood (and possibly beyond).
Their
headquarters is the Great Foundry, symbolizing their belief that the Multiverse
constantly forges and refines all beings.
Bleakers, The Cabal, Madmen
“There’s
no grand scheme, no deep meaning, no elusive order. The Multiverse ain’t
supposed to make sense.”
The
Bleakers deny that any belief system has any merit; as they see it, the
universe has physical rules, but no metaphysical or philosophical ones,
therefore any meaning in life must come from within. This gloomy system of
belief tends to cause great depression and even madness in their members over
time, hence the Faction’s nickname “the Madmen.” Their headquarters is the The
Gatehouse, the mental asylum of Sigil.
Sinkers
“Entropy
is ecstasy; decay is divine. The Multiverse is supposed to fall apart.”
Sinkers
believe in the sanctity and inevitability of entropy. They see the decay and
destruction of the universe as necessary; for once it is destroyed all
imperfections will be gone with it, paving the way for a perfect new Multiverse.
Their headquarters is Sigil's Armory, where they forge weapons as tools of
destruction.
The Dead
“We are
all Dead. Purge passion to ascend to the purity of True Death.”
(Playable
with Restrictions)
The Dustmen believe that both life and death are false
states of existence, that there is a state of True Death which can only be
accomplished by denying one's emotions and physical wants and needs. Their
headquarters is the Mortuary, where Sigil's dead are interred or cremated.
Fated
Takers, Heartless, Coldbloods
“The
Multiverse belongs to those who seize it. No one’s to blame for a poor sod but
the sorry sod himself.”
Takers believe that those with power and ability have the
right to own what they control and to take what they can from those who are
unable to keep it. It is not only their right, but their duty to exploit any
situation to their advantage, regardless of how it affects anyone else. Their
headquarters is the Hall of Records, where they serve as the tax collectors of
Sigil.
Guvners
“Everything
in the Multiverse has Laws. Learn the laws of the Mutliverse and you can rule
it.”
Guvners
believe that knowledge is power; they learn and exploit both the natural laws
of the universe and the laws of society. Knowledge takes study, it takes
searching. Sometimes one must go out into the planes to look for answers.
Sometimes it takes science and research. There are millions of laws to make
this thing go, and the more one knows, the more one can do. Their headquarters
is the City Court, where they serve as judges and legal advocates, effectively
ruling Sigil.
Indeps
“This
ain’t no faction and nobody tells us what to do; nobody’s got the keys to the truth.”
Indeps
reject the other factions and their bureaucratic, hierarchical dogmatism; in
fact, they don't consider themselves a faction at all. For this reason, they
don't have a factol (leader) or an official headquarters, though Sigil's Great
Bazaar serves as an unofficial one. They believe in individual freedom as the
highest good.
Hardheads
“Peace is our
goal. And peace can only be achieved when we are all Harmonium.”
Hardheads
believe that peace and stability can only be established under one rule: theirs. The planar faction known as the
Harmonium is actually just a small part of a much larger political entity which
rules over the entirety of a world called Ortho. In Sigil, they serve as the
city's police force, and their headquarters is the City Barracks. It is
strongly advised that visitors to Sigil never, under any circumstances, use the
term ‘Hardhead’ in front of Harmonium members.
Red Death
“Justice
is all. When properly applied, punishment of the guilty leads to perfection.”
The Red
Death believe in justice and retribution at the expense of all else. Their name
does not come from “killing out of mercy,” but rather “killing mercy.” Their credo is that mercy is for the weak, and the guilty
must be punished. While they would prefer the ability to actively hunt down Sigil’s
criminals as well as punish them, the other Factions have restricted the
Mercykillers to only carrying out the sentences of convicted criminals. Appropriately,
their headquarters is Sigil's Prison.
Revolutionary League
Anarchists
“The
status quo is built on lies and greed. Break them all down, whatever left is
the truth.”
The
Anarchists believe that social order and man-made laws are inherently corrupt
and must be destroyed—though none of their members can agree on what, if
anything, should replace them. Like the Indeps, they don't have a factol or a
headquarters, though they have many safe houses and secret meeting places.
Sign of One
Signers
“The
Multiverse exists because the mind imagines it. Any one of us could be its
creator.”
Signers
believe that everyone is the center of their own reality and that reality can
be reshaped by the power of imagination. Signers naturally believe that a
member of their faction is in fact, likely to be the creator of the Multiverse.
The ability to accurately predict the future, a prerequisite of membership, is
a sign that their belief is correct. Their headquarters is the Hall of
Speakers, which houses Sigil's legislature.
Society of Sensation
Sensates
“Sense all
things. To know the Multiverse, you must experience it fully.”
The
Sensates believe that accumulating experiential knowledge through the senses is
the only way to achieve enlightenment. Their headquarters is the Civic
Festhall, which features an endless series of entertainments and a library of
magically stored experiences.
Ciphers
“Action
without thought is the purest response. Body and mind must act in harmony.”
Ciphers
believe that by tapping in to the “cadence” of the planes and acting through
pure instinct allows them to achieve a higher state of being. Their
headquarters is the Great Gymnasium, where members can train to improve their
bodies and minds.
Chaosmen
“chAoS trUtH,
is order delusion. Embracing
the randomness of the Multiverse, one learns its secrets.”
Chaosmen
believe that the only truth is revealed in chaos. The Xaositects have been
quite accurately described as being “totally off their rockers, every one of ’em.”
Their headquarters is the Hive, which is the most disorganized part of Sigil. Chaosmen
have a habit of their speaking words out of order, a technique known as scramblespeak.
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